By
Christian Long
I’ve
been playing a single 1-min Internet video of little kids splashing in a puddle
for most of the day. And I’m captivated. Dressed in bright colored full-body
rain suits and rain boots, a gaggle of pre-school students wanders a gravel
forest road until they encounter a giant rain puddle. Everything in their world
stops. One child enters the puddle: exploring, laughing, running. Then another
follows until all joyfully do so. They then circle back to do it again and
again. To the viewer, it is a remarkable moment of splashing, laughing…and pure
wonder-fueled discovery.
The
viewer first asks the obvious: Where are they? Where are they going? Where are
the teachers? What are they actually supposed to be doing? Then slowly, almost
magically, one’s imagination becomes more curious, like the kids themselves:
What are they making sense of? What are they feeling? What is this sparking in
the the nearby adults? Where else do they get to explore without boundaries or
adults guiding every choice? What are the long-term effects of ongoing playful
discovery?
As
viewers’ questions unfold while watching this video of ForestKids students in
Nova Scotia, Canada, it becomes less about the ‘what’ and more about the ‘why’.
And as a designer, this shift makes all the difference in the world.
Over
the last 15 years of collaborating with a number of really passionate and
talented school design / architecture teams, working with a wide array of
schools with a variety of project needs and aspirations, I have seen a profound
shift in how many are approaching the design process. While many of their questions
still focus on easily measured / easily priced ‘objects’ – square footage,
materials, furniture, 3D printers, etc. – more and more of our clients are starting
the design process by asking a different set of questions entirely:
Ø
How will this process prepare our kids, teachers,
and community for the ways they will teach, learn and collaborate in the future?
Ø
Beyond spaces, what else must we re-imagine and
re-design?
Ø
Can the design process itself be the way our school
creates and collaborates over time?
In
other words, as important as the physical spaces are, there is a rising sense
that ‘how’ we come together to design new learning environments may be the most
valuable asset of all. And perhaps even more, the spirit of wonder and
curiosity – more so than theory and certainty -- must be front and center at every
design step along the way.
While
I am extremely proud of the ‘end products’ my WONDER team creates with our
partners, I am most inspired by the ‘messy process’ of discovery that has
become central to everything. At our founding three years ago, our WONDER studio
intentionally shifted away from the traditional A&E / business process of
focusing on the ‘building’ as the end product.
In
its place, we invested in a human-centered, multi-disciplinary design methodology
committed to uncovering what people and communities ultimately ‘need’ so they
can thrive as learners, collaborators and human systems. It has become less
about efficiently guaranteeing predictable ‘projects’ that are
spreadsheet-driven and more about ‘expeditions’ that uncover the unpredictable.
Like
professional design studios IDEO and NoTosh, university programs like Stanford
University’s d.school or MIT’s NuVu, or a rising number of K-12 schools like
the Nueva School and Mt. Vernon, we have embraced a ‘Design Thinking’ process.
Everything we do is anchored in ‘empathy’ via purposeful ethnographic
methodologies and ‘prototypes’ via rapid development techniques to re-think and
challenge all of our assumptions within every project.
In
other words, we want to occupy a mindset of wonder and curiosity as long as
possible. This means teaming up with film-makers, scientists, technology
entrepreneurs, policy makers, and others that do not normally ‘design’ schools
so that we can challenge every assumption we have.
This
means not asking kids and teachers to be ‘school designers for a day’ via
traditional workshops but instead teaming up with kids, teachers, and community
partners to take on real-world design challenges beyond the project itself in
order to make real community impact (and simultaneously observing ‘how’ teams
instinctively use spaces, tools and each other in real time).
And
it means getting involved in projects far beyond architecture to broaden our
insights, whether it be organizing multi-school leadership retreats to explore
the future of education, working with national foundations to create multi-year
films, or leading long-term teacher professional development processes. Perhaps
the process leads to a better building. Perhaps it leads to a decision not to
build a building at all. Or perhaps it leads to re-imagining ‘school’ in ways
never before imagined.
Of
all of these efforts that have had the biggest impact on how our clients engage
the school design process – and on us as a design firm – the most striking are
the year-long / multi-year-long teacher professional development design
expeditions we regularly are asked to lead. Generally, there are three reasons
why a school team makes such an investment:
· 1. They will renovate or build in the future, so they
want to amplify their educators’ ability to solidify the non-negotiable
cultural / behavioral characteristics that must underpin all future design
choices.
·
2. They have already begun the architectural process
and realize that educators must now collaboratively experiment and test new
behaviors in order to fully leverage emerging spaces.
·
3. They realize that if they only design new spaces
without re-thinking everything as a unified ecology – spaces, culture, brand,
time, schedule, curriculum, technology, partnerships, professional practice,
etc. – they will never fully realize the value of the architecture itself.
Structurally,
we employ with the following elements:
Learning Design, Not School Architecture
As
much as we want to eventually focus on the design of spaces, the focus of the
teacher experience can’t be about solving that problem. Ideally, we can use it
as a spring board, but it’s never the explicit focus of the overall experience.
Instead we want to find the underlying questions worth exploring, whether it is
agility, collaboration, professional identity, a maker culture, etc.
Design Thinking Methodologies
While
we are very experienced with the traditional architectural process, we are
equally experienced as educators. We intentionally use ‘Design Thinking’
methods so that teachers and educator teams can ‘hack’ everything we do and
bring elements back into their own day-to-day practice. Also, we want a process
that uncovers the unexpected, that approaches design challenges in oblique
ways, and naturally requires unexpectedly multi-disciplinary teams that choose
to be curious rather than certain.
Multi-Disciplinary Cohorts
While
the team may be made up of educators from the school, they are never the teams
that typically gather together. We do not start off with resumes or department
lists to create the teams. Instead, the teachers are given a design challenge
to respond to and team selections grow out of looking for a creative blending
of backgrounds and yes-and attitudes.
Multi-Semester / Multi-Year Experiences
Each
team agrees to work together for a minimum of one year, made up of two school
semesters. This allows the first semester to be an ‘ethnographic’ process of
empathy-driven discovery, both about themselves as professionals and the
overall school itself. Similarly, it allows the second semester to be focused
on making a positive impact on each member and the school itself. In an ideal
world, the first cohort will be followed each semester by a new cohort. And
over time, each cohort will take on some facilitation / mentoring of the future
cohorts so that the process becomes embedded in the school culture itself.
Solo and Group Design Challenges
Together
we end up exploring many things that arise along the way: childhood, peer
collaboration, trans-disciplinary curriculum design, faculty lounge
interactions, hacker and tinkerer mindsets, supporting parents, emergent
professional practices, grading, plausible futures, artificial and virtual
reality, storytelling, faculty meetings, social-entrepreneurism, creating
cultures of curiosity and innovation, imagining entirely new school models,
etc. Inspired by discoveries like these, each cohort member takes on a
semester-long design project and the entire cohort takes on a group project as
well, all of which has the dual goal of expanding individual practice and
creating the conditions for the entire school to thrive.
While
such a shift away from the traditional architectural process has a profound
impact on the eventual design of spaces and places, it has a larger impact on
amplifying the non-negotiable values within a school community. It creates
opportunity for people to truly ‘beta-test’ their future experiences.
As
a designer, approaching ‘school architecture’ in this way is no small change.
It is akin to shifting from asking a client practical questions – such as how much space and storage do they
need in their classrooms and studios; what kind of furniture do they want in
their new library or community spaces; and how many 3D printers they want to
order for their new maker space? -- to engaging a more oblique line of
design inquiry:
Or,
looking out more into the future, it becomes less about what the building can
and should look like, and more about asking a school community (and oneself) about
their aspired behaviors and rituals: how
can multi-generational collaboration take place equally both on and off campus;
how can we test for and prototype an emerging culture of just-in-time
creativity and curation in the ‘corners’ and ‘nodes’ of the school; what if
only 20% of our future students come ‘to campus’ each day, while we
simultaneously serve 1000% more students then we ever have in the past; what if
we stop designing existing classrooms as studios in the traditional sense of
‘school’ but instead position our students and teachers as empathy-fueled
change agents out in the community at large?
We live in a
world education where everything is changing right in front of our eyes. No
longer is it even understood what it will mean to ‘go to school’ in the future,
nor what it will mean to ‘design a school’. As educators, distributors,
manufacturers, school and community leaders, and designers of future learning
environments, this means we are being challenged to adapt and shift on multiple
fronts in order to serve our students and communities in ways we cannot
possibly predict. To that end, this is a remarkable 'design challenge' to
embrace, equally intimidating and extraordinary in nature.
And that brings me back to pondering rain puddles.
Or more specifically, it brings me back to pondering how our own design process
can learn more from kids splashing joyfully in rain puddles -- where perhaps
the spirit of wonder and the unabashed desire to discover is the governing
ethos– rather than in the ways we’ve historically created buildings called
schools.
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